cvshepherd Posted June 13, 2014 Share Posted June 13, 2014 I just tried to set the scale on an image before adding it to a RenderTexture with renderXY(), and noticed that it's scale is being ignored.Just wanted to make sure that that's normal behavior, and if so, if there is another way of scaling images and sprites that land in a RenderTexture. Cheers Link to comment Share on other sites More sharing options...
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