lo.th Posted June 10, 2014 Share Posted June 10, 2014 hi for this month i'm developp 3d cityis a full 3d city builder game.i need some feedback about speed, bug, design... Game code run, now i have many work on modelisation/optimization LAUNCH DEMO code and info here : far from finish, final version may run on android. marvster, Areg, meteoritool and 1 other 4 Quote Link to comment Share on other sites More sharing options...
GameFilled Posted June 10, 2014 Share Posted June 10, 2014 Really nice work. Works smooth on my laptop (which is really crappy). I have problems with running on Android (chrome, 4.0.4, galaxy note). Game stops on "Generating world..." Quote Link to comment Share on other sites More sharing options...
lo.th Posted June 10, 2014 Author Share Posted June 10, 2014 thank's i make my test on nexus 7 , world generation is long i look that (maybe low size of map for mobile) i find is my transMessage( ab, [ab] ); test Quote Link to comment Share on other sites More sharing options...
lo.th Posted June 12, 2014 Author Share Posted June 12, 2014 starting modelisation near 50 buildings to do Quote Link to comment Share on other sites More sharing options...
Kilombo Posted June 15, 2014 Share Posted June 15, 2014 Hey mate. It looks great. And I'm sure it will be a success.Sugestions:1- Make sure only the left button draws the roads and buildings. You can use if(event.which==1) {do something. Associated to your event listener.2- The middle mouse button could rotate the camera when pressed. It looks promising, I'm following this topic. Keep posting news Quote Link to comment Share on other sites More sharing options...
lo.th Posted June 15, 2014 Author Share Posted June 15, 2014 thank's for advice i have some work with interface.i'm in final 3d modelisation, i think finish in 2 day and add all model to game. Quote Link to comment Share on other sites More sharing options...
lo.th Posted June 17, 2014 Author Share Posted June 17, 2014 modelisation complete, now i add detail like windows door ...and is ok for game boostk 1 Quote Link to comment Share on other sites More sharing options...
BigRob154 Posted June 17, 2014 Share Posted June 17, 2014 I really love the minimalistic but artistic style. Keep us updated please. Quote Link to comment Share on other sites More sharing options...
lo.th Posted June 17, 2014 Author Share Posted June 17, 2014 Thank's3d building added to game after textures, complete interface and maybe add height terrain Quote Link to comment Share on other sites More sharing options...
boostk Posted June 18, 2014 Share Posted June 18, 2014 Absolutely amazing work here. Very impressive! Although, I do think you should make it a little easier so that my city doesn't "go broke" quite as fast. Good luck with finishing up the project, it's coming out excellently. Keep me in the loop! Quote Link to comment Share on other sites More sharing options...
lo.th Posted June 18, 2014 Author Share Posted June 18, 2014 thank's i add height map but it complicates the gameplay.yes is in very hard mode i think finish interface tomorrow with level select and many other cool options Quote Link to comment Share on other sites More sharing options...
lo.th Posted June 19, 2014 Author Share Posted June 19, 2014 updated add houses and all buildings Quote Link to comment Share on other sites More sharing options...
Son of Bryce Posted June 19, 2014 Share Posted June 19, 2014 This looks pretty sweet. I couldn't figure out how to pan the camera though. I expected to be able to hold space and click to drag the camera. Quote Link to comment Share on other sites More sharing options...
lo.th Posted June 20, 2014 Author Share Posted June 20, 2014 is ok for mouse left: construct only if tool select, middle: drag, right: rotate view.i add button DRAG MOVE for android or mac Quote Link to comment Share on other sites More sharing options...
lo.th Posted June 21, 2014 Author Share Posted June 21, 2014 test destroy and burnhttp://lo-th.github.io/3d.city/test_destruct.html Quote Link to comment Share on other sites More sharing options...
Team_Q Posted June 21, 2014 Share Posted June 21, 2014 Neat effect!Are you just scaling along the Vertial axis as throwing down some sweet particles?Destroy might look better if your mote style particles explode outward and your smoke style particles are darker. But it's cool! Quote Link to comment Share on other sites More sharing options...
lo.th Posted June 22, 2014 Author Share Posted June 22, 2014 no is not scaling is random vertices move.yes good idea i have to test more possibility of SPE Quote Link to comment Share on other sites More sharing options...
lo.th Posted June 23, 2014 Author Share Posted June 23, 2014 updated interface with level. final building may look like thisi search idea for commercial logo Quote Link to comment Share on other sites More sharing options...
lo.th Posted July 3, 2014 Author Share Posted July 3, 2014 near final version Quote Link to comment Share on other sites More sharing options...
lo.th Posted July 11, 2014 Author Share Posted July 11, 2014 mapping added http://lo-th.github.io/3d.city/index.htmlsource https://github.com/lo-th/3d.citynext step : remove bug, particules, day/night, disaster. Quote Link to comment Share on other sites More sharing options...
lo.th Posted July 31, 2014 Author Share Posted July 31, 2014 100000 peoples full speed. Quote Link to comment Share on other sites More sharing options...
BdR Posted August 1, 2014 Share Posted August 1, 2014 Man that's a very professional looking game. The artwork is so detailed, it looks great test destroy and burnhttp://lo-th.github.io/3d.city/test_destruct.html It's pretty cool for a technical demo, but when you destroy a building in the game you could do just the dust clouds and simply let a building sink through the floor. I mean for the sake of performance, because you can't really see the "desintegration" effect very good, especially when it's in the game viewing from far away. Quote Link to comment Share on other sites More sharing options...
Sebi Posted August 1, 2014 Share Posted August 1, 2014 The screenshots look nice but the demo almost crashed my laptop, had to close the tab. Most people I know usually have low fps on three apps, while I usually run at 60 fps, so I think you gotta optimize your code to avoid locking out too many people. Quote Link to comment Share on other sites More sharing options...
lo.th Posted August 1, 2014 Author Share Posted August 1, 2014 thank's BdR , yep i wan't add some smoke to factory and implement next destruction only smoke maybe. yes SebastianNettei have some work on optimize but game work on my android nexus 7.( i remove tree on mobile).main optimisation is low size of map /2, maybe low to 30fps and low resolution/2; what laptop,browser you have ?you can try this versionhttp://lo-th.github.io/3d.city/index_low.html Quote Link to comment Share on other sites More sharing options...
Sebi Posted August 2, 2014 Share Posted August 2, 2014 The low version does load for me, the regular version only if that is the only tab that I have open in chrome. I guess my 4 GB memory are not enough to run your game and have other tabs open. While observing the memory, I saw that your game instantly jumps from 30mb to 300 mb memory, then jumps up to 500-650 mb if I generate a heightmap. My laptop won't handle that and I believe that 4 gb memory is quite common for the average user. Quote Link to comment Share on other sites More sharing options...
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