hashi Posted June 9, 2014 Share Posted June 9, 2014 HiI need to pass a monochromatic texture (or just about 5-6 colors) to fragment shader and access it. The thing that stopped me is that textures size has to be power of 2. Why this is needed? I think these days gpus shouldn't need things like this. Is it possible to break this requirement? Quote Link to comment Share on other sites More sharing options...
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