patmood Posted June 6, 2014 Share Posted June 6, 2014 I just discovered: https://gonative.io/ And tested it on my first ever phaser game and I have to say - totally stoked at how fast and easy it was. I've been having a lot of issues trying to get phonegap and cocoon to work but this looks really promising. I hope to publish my game tonight and will update with results... Luis Felipe 1 Quote Link to comment Share on other sites More sharing options...
enpu Posted June 6, 2014 Share Posted June 6, 2014 How is the performance compared to CocoonJS? Quote Link to comment Share on other sites More sharing options...
patmood Posted June 6, 2014 Author Share Posted June 6, 2014 I'd expect it to be the same as the browser, since it's a generic wrapper. Does Cocoon give a good boost in performance? Quote Link to comment Share on other sites More sharing options...
PixelPicoSean Posted June 7, 2014 Share Posted June 7, 2014 I'd expect it to be the same as the browser, since it's a generic wrapper. Does Cocoon give a good boost in performance?If it works the same as the browser I'd say it may not be able to beat CocoonJS. Since CocoonJS has a Canvas+ mode in which only canvas (2D and WebGL) things are available, it should technically perform better than browsers which also handle DOM stuff. But it's not always true especially when Apple boosts its Webview, you're gonna test it. Quote Link to comment Share on other sites More sharing options...
-AAG- Posted June 7, 2014 Share Posted June 7, 2014 Wrapped a test game made with GM: Studio and seemed to work just fine, there wasn't much to it thou. Could be a good way to save 400+ on modules if it works well, not to mention not needing to get a Mac just to export to IOS. Not that i have anything worth putting on any store but maybe on the future. Quote Link to comment Share on other sites More sharing options...
Midnight Posted June 7, 2014 Share Posted June 7, 2014 If it's just a wrapper, games could work there slower, since as far as I know, in iOS only safari uses Nitro, apple's own faster js engine. Quote Link to comment Share on other sites More sharing options...
muhkayoh Posted June 8, 2014 Share Posted June 8, 2014 If it's just a wrapper, games could work there slower, since as far as I know, in iOS only safari uses Nitro, apple's own faster js engine. Looks like that's changing with iOS 8 at least: http://9to5mac.com/2014/06/03/ios-8-webkit-changes-finally-allow-all-apps-to-have-the-same-performance-as-safari/ Matt Quote Link to comment Share on other sites More sharing options...
Midnight Posted June 8, 2014 Share Posted June 8, 2014 Thats good news, thanks. Quote Link to comment Share on other sites More sharing options...
tumira Posted June 9, 2014 Share Posted June 9, 2014 Does it support IAP, Admob, Game Center etc ? Quote Link to comment Share on other sites More sharing options...
Neoprofessor Posted June 24, 2014 Share Posted June 24, 2014 I just took a brief look but didn't see any cost. Is it fee? Quote Link to comment Share on other sites More sharing options...
patmood Posted June 24, 2014 Author Share Posted June 24, 2014 Its free but now that I've tried it out a bit more, the performance is pretty bad. Unplayable for the game I'm working on Quote Link to comment Share on other sites More sharing options...
GameOptimal Posted July 4, 2014 Share Posted July 4, 2014 It would be nice to have a wrapper similar to phonegap in which the logo of the service is not popping up like cocoonjs. Although it seems that cocoonjs provides a better service in terms of performance. Thanks for posting anyway since this may benefit someone else Quote Link to comment Share on other sites More sharing options...
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