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ID of object


Moon
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Hello,

I hope you are all well today.

 

I have this simple question... :)

 

When we instanciate an object, it should have its name as an ID, but what if we use a loop for example ? Where does the ID source its value, then ?

 

Thank you.

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Sorry its my fault, I had a feeling that it wasn't very clear.

 

I meant, Where does a Mesh for example source its ID value when we its instaciated within a loop for example ? Like in:

for(var i = 0; i < 10; i++){mesh[i] = new BABYLON.Mesh.CreatePlane("MyPlane", 1, scene, false);}//I'm asking this because the ID is usually meant to be a unique identificator, whereas the default in Babylon is to take the value of the name as an ID, but in a case like the one above, I wanted to know where does it source its ID.
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