rroylance Posted June 5, 2014 Share Posted June 5, 2014 I have an object that contains a Sprite and I set that sprite to be interactive and set all the interaction callbacks however when I add a few of them to my scene I must touch the last added one before the other's will send the touchmove event (touchstart, and touched are still being called). The mouse events are called fine when played in a browser, this issue arises when I play on my iOS devices. MySprite NameSpace.MySprite = function(){ this.selected = this.selected.bind(this); this.dragged = this.dragged.bind(this); this.deselected = this.deselected.bind(this); this.sprite = PIXI.Sprite.fromFrame("sprite01.png"); this.sprite.interactive = true; this.sprite.mousedown = this.sprite.touchstart = this.selected; this.sprite.mousemove = this.sprite.touchmove = this.dragged; this.sprite.mouseup = this.sprite.mouseupoutside = this.sprite.touchendoutside = this.sprite.touchend = this.deselected;}NameSpace.MySprite.prototype.constructor = NameSpace.MySprite;NameSpace.MySprite.prototype.selected = function(data){ this.data = data; this.dragging = true;};NameSpace.MySprite.prototype.dragged = function(){ if(this.dragging) { this.destinationX = this.data.getLocalPosition(this.container).x; }};NameSpace.MySprite.prototype.deselected = function(){ this.destinationX = this.sprite.position.x; this.dragging = false; this.data = null;};Create MySpritesthis.sprites = [];var sprite = null;for(var i = 0, spriteCount = 5; i < spriteCount; i++){ sprite = new NameSpace.MySprite(); this.sprites.push(sprite);} Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.