morpbz Posted June 5, 2014 Share Posted June 5, 2014 Hi all.I just recently making games, and I like physics based games alot. Here's the game, feedback is welcome and appreciated: goo.gl/8e0raq Basically, you bounce a bird back to it's nest (the light red circle) You'll notice there aren't many levels. Actually, the first 3 levels are sort of the tutorial and only 2 'real' levels after them.This is because I've encountered a problem with level design:Since the game is physics based, each level has intricacies and surprises that I don't expect.For example, in level 4, I meant the solution to be going around an obstacle, but there happened to be a better one, worth more points, which I liked, but sometimes I get surprises that make a level too easy. That makes level design pretty difficult to me. Is anyone familiar with this problem ? I really wanted to make big, interesting levels with more elements in them, but it gets pretty difficult to design.I would love to hear people's take on this. Quote Link to comment Share on other sites More sharing options...
turnA Posted June 6, 2014 Share Posted June 6, 2014 This is because I've encountered a problem with level design:Since the game is physics based, each level has intricacies and surprises that I don't expect.For example, in level 4, I meant the solution to be going around an obstacle, but there happened to be a better one, worth more points, which I liked, but sometimes I get surprises that make a level too easy. That makes level design pretty difficult to me. Is anyone familiar with this problem ? I really wanted to make big, interesting levels with more elements in them, but it gets pretty difficult to design.I would love to hear people's take on this. There no other way to do it. You must test it, a lot.I also find that having a specific theme/challenge in each level will help you focus on that level structure better. Physic games that I find do level design really well is Cut the Rope and Badlands. Quote Link to comment Share on other sites More sharing options...
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