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setVerticesData in last version


binyan
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This code:

      this.mesh.setVerticesData(BABYLON.VertexBuffer.PositionKind, positions,  true);      this.mesh.setVerticesData(BABYLON.VertexBuffer.NormalKind, normals, true);      this.mesh.setVerticesData(BABYLON.VertexBuffer.UVKind, uvs, true);      this.mesh.setIndices(indices);         

Does work with Internet Explorer, and doesn't work with Chrome. When I say doesn't work I mean the mesh doesn't appear in the scene.

It happened when I updated to the latest beta version. 

In previous version I worked with (where the setVerticesData had the signature (number[], string, boolean) instead of (string, number[], boolean) )  it worked just well in both browsers.

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Maybe it happens because I have a huge amount of vertices? This is what I have:

  1. IndicesArray[135000]
  2. NormalsArray[68403]
  3. PositionsArray[68403]
  4. UvsArray[45602]

If so, it still doesn't explain why it works with previous version.

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