DerDree Posted June 3, 2014 Share Posted June 3, 2014 I am currently trying out point and click movement of objects. Therefore I use a pathfinding algorithm to calculate a path along the map and around walls and other colliders. Then I let the object move to every waypoint one after another with moveToXY(). Here is now my problem: When the object collides on its way with a wall because its moving a bit to close along it immediatly stops with a slow velocity in one direction. I think the physics engine stops the whole object (setting the velocity) because it slightly collided with a wall. But how can I fix this? I think a solution would be, to tell the object not to change its velocity on collision but keep pushing in the direction. It needs to be physics based movement because I want to simulate lots of objects moving through a door and pushing each other away. So a tween is no object I think. I hope someone here knows a solution. Thanks Link to comment Share on other sites More sharing options...
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