kolar Posted June 1, 2014 Share Posted June 1, 2014 Can I stop particle effect after creation and then use it later? I have tried to obtain it by using stop() and start() functions but it doesn't work: http://jsfiddle.net/kolar/wxg2a/3/Is there a way to reuse(restart) particle effect that just has ended (when targetStopDuration was set) - to avoid expensive buffers creation? Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted June 1, 2014 Share Posted June 1, 2014 Here is a working version: http://jsfiddle.net/wxg2a/5/ You can start/stop a system but in your case you cannot define a manualEmitCount. This property defines the total count of particles the system will emit. You can still specify it if you reset it befaire calling start Moon 1 Quote Link to comment Share on other sites More sharing options...
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