Gscheid Posted May 31, 2014 Share Posted May 31, 2014 Hello fellow HTML5 devs! I'd like to present you my first canvas game. It is a fantasy Action-Adventure called 'Ridane'. The project is still work in progress and in a very eary development state, but I think it's never to early to gather some feedback. Currently there is only one level available but it is filled with zombies only waiting to get beaten up .I know that the gameplay isn't that exciting by now, but I want to finish the first level, do some polishing and get rid of any remaining bugs before I continue with the next level and more features. In the following levels the player will be able to choose between a melee, ranged or magic equipment and they will also get some active skills depending on their class choice. I will also work on a 'block' feature for melee fighters, an 'aim' feature for ranged fighters and some kind of 'focus/channel mana' feature for mages. Thus the gameplay will be more diverse and the three classes will differ a little more. Preview of some unit graphics: I'm looking forward to your feedback and I very much appreciate every suggestion, found bug or criticism . But enough talking, you try out the game here. Don't forget to turn on the ingame sound! You can also take a look at the code on GitHub. One additional note: Unfortunately the game does not support mobile devices. The features I have planned and the therefore needed controls are not possible on mobile. I'll be supported by a frontend colleague very soon (I'm also a frontend dev), so the game should make some good progress in the next weeks and I will update you guys if there is interest for that. Cheers!Nico Quote Link to comment Share on other sites More sharing options...
suntemple Posted May 31, 2014 Share Posted May 31, 2014 I played it with a virtual keyboard on a win8 tablet ; ) One remark - consider unbinding cloud animation from camera. When the world is scrolled these clouds seem inconsistent, like a screen defect. This of course is just my perception. Quote Link to comment Share on other sites More sharing options...
Gscheid Posted June 1, 2014 Author Share Posted June 1, 2014 Thanks for testing ; ). You are right, it looks a bit wrong when you move around. The cloud animation is made with CSS3 and in order to unbind it from the camera I have to move the cloud container when the player moves or do the animation in canvas. I will test it, but I think the performance is better if the cloud animation is just a fixed container animated with CSS3. Quote Link to comment Share on other sites More sharing options...
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