shmikucis Posted May 29, 2014 Share Posted May 29, 2014 Hi there! I want to share MightyFingers latest game Jelly Fall. Jelly Fall is a simple game where main character falls in never ending tunnel full of obstacles. Collect coins and power-ups but avoid spikes and saws. On desktop computers use arrow left/right/down to move jelly, for mobile there are special buttons. Difficulty is set depending from depth you are. More deeper you get higher falling speed and more spikes. Link: http://mightyfingers.com/games/jellyfall/ Screenshots: I didn't created any sophisticated algorithm for placing obstacles, just ton of patterns and smart random which repeats them over and over. Btw, for creating patterns I've used our recently launched editor http://mightyeditor.mightyfingers.com/ Quote Link to comment Share on other sites More sharing options...
Kai Posted May 30, 2014 Share Posted May 30, 2014 The link to your editor doesn't work for me. Quote Link to comment Share on other sites More sharing options...
turnA Posted May 30, 2014 Share Posted May 30, 2014 Looks great and move smoothly. My only gripe is that the slime is not sticking/slipping on the wall Are you using arcade physics for this? Tilemap or manual object placement? Quote Link to comment Share on other sites More sharing options...
junnat Posted June 1, 2014 Share Posted June 1, 2014 Nice game! Did you try add some inertia to jelly? I think it gives more interesting gameplay. Quote Link to comment Share on other sites More sharing options...
loveMepls Posted June 1, 2014 Share Posted June 1, 2014 Looks very good. I think not good that you can't catch every coins on screen ("romb, "heart" coin form at the beginning), but it not important. I would change icon on circle spikes to skull for example. First time it looks like too friendly, like bonus and i pick it. And i guess that black spike need make more visible.And bug, when you picked for example magnet bonus, and then another bonus (heart for example), your magnet bonus will be replaced and disappear. =) Quote Link to comment Share on other sites More sharing options...
shmikucis Posted June 2, 2014 Author Share Posted June 2, 2014 > KaiMy colleague fixed this on the same day. > turnAYes, we needed only the most simplest and light physics, so wee took arcade.Actually our editor doesn't support tilemap yet, so manual object placement. Tilemap support will be very soon. > junnatI'll experiment with that. My worries are that controlling of jelly would get harder. > loveMeplsthanks for advices on spikes. Actually we thought that replacing bonus is a feature. For example if you take a "magnet" bonus and you see "x2" bonus below then it's your decision what is more valuable. Quote Link to comment Share on other sites More sharing options...
bubamara Posted June 2, 2014 Share Posted June 2, 2014 Nice game, grats.What about stacking bonuses? In my opinion it will give to player that "hell ye" feeling - I have magnet and x2 -> I will definitely beat my record now For me it was little bit frustrating when I collected "destroyer" bonus, right after that I picked up "heart" bonus and immediately fell on spikes killing myself. Quote Link to comment Share on other sites More sharing options...
mblox Posted January 7, 2016 Share Posted January 7, 2016 what did you use to minify the code Quote Link to comment Share on other sites More sharing options...
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