timeinvariant Posted May 28, 2014 Share Posted May 28, 2014 Update: pre-alpha version now playable at: http://timeinvariant.com/gorescript/play A few things to note: Works best on Chrome 34+; Firefox is supported but currently has performance issues; IE/Safari not supported due to missing pointer lock APIThis is not intended for mobile devicesA minimum resolution of 1024x768 is required to playHave fun! Hi, I'd like to show you the new three.js-powered FPS I'm working on. It's heavily influenced by '90s shooters (read: Doom clone), and features an abstract art style, blending 2.5D levels with Minecraft-like voxel models for enemies, weapons and power-ups. It's not released yet (currently going by Blizzard's soon model), however you can find more screenshots at http://imgur.com/gallery/GEfNn. Official site: http://timeinvariant.com/gorescript Any feedback is greatly appreciated. Enjoy! Quote Link to comment Share on other sites More sharing options...
Gscheid Posted May 28, 2014 Share Posted May 28, 2014 Is it possible to test this somewhere? It looks promising on screenshots but it's hard to give feedback without being able to play and test it. Quote Link to comment Share on other sites More sharing options...
timeinvariant Posted May 28, 2014 Author Share Posted May 28, 2014 It will be, hopefully in a few weeks. I want to polish it a bit more before releasing a public alpha. Quote Link to comment Share on other sites More sharing options...
Gscheid Posted May 28, 2014 Share Posted May 28, 2014 I will also present a game very soon which is still in a very early development state, but I think you can't start collecting feedback from others early enough to make sure the game is going into the right direction. If your're not comfortable with showing it right now fine, your decision, but don't expect more feedback than "Looks cool!" . Quote Link to comment Share on other sites More sharing options...
timeinvariant Posted June 2, 2014 Author Share Posted June 2, 2014 After 1 week, I can finally take your advice. Original post updated with playable version. Quote Link to comment Share on other sites More sharing options...
Metalx1000 Posted June 5, 2014 Share Posted June 5, 2014 timeinvariance, Game looks nice.Menus look great.Filters look good.Models look good (I like the Cacodemon/Pacman looking monsters).I got about 15 fps in Iceweasel/Firefox on Linux on my desktop (2fps on my laptop)But in Chromium on my desktop in Linux I was getting 50fps to 60fps. Then I tried the game I've been working in Chromium, and it ran so much better that the timing of stuff was off and now I'm working on fixing that I really like the style of your game. At first it was really hard, but then I found the shotgun and things got easier I can't wait to see more of these as you make it. Quote Link to comment Share on other sites More sharing options...
timeinvariant Posted June 6, 2014 Author Share Posted June 6, 2014 Thank you. I find that SSAO and bloom are the biggest culprits, performance-wise. I have this half-size rendering feature, it renders at a smaller resolution than the current window size and then stretches the canvas by CSS to fit the whole screen. It makes the image more blurry, but helps with performance quite a bit. Quote Link to comment Share on other sites More sharing options...
paulp Posted June 12, 2014 Share Posted June 12, 2014 Very cool! FPS 55-60Realy cool! Good luck! Quote Link to comment Share on other sites More sharing options...
HappyEnd Posted June 12, 2014 Share Posted June 12, 2014 Really cool, but should really optimize the script, it's really slow for now (but yeah pre-alpha ). Quote Link to comment Share on other sites More sharing options...
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