enpu Posted June 6, 2013 Share Posted June 6, 2013 Hi! I just released ImpactPixi,Pixi.js renderer module for Impact game engine. http://ekelokorpi.github.io/impact-pixi/ Hugeen 1 Quote Link to comment Share on other sites More sharing options...
enpu Posted June 6, 2013 Author Share Posted June 6, 2013 *deleted* Quote Link to comment Share on other sites More sharing options...
ipop Posted June 7, 2013 Share Posted June 7, 2013 Hi I tried to package your awesome pixi/impact plugin to ejecta http://impactjs.com/ejecta but no joy really, i see you also had probs geting cocoon js to work with pixi? Any thoughts on getting either working would be great.. Quote Link to comment Share on other sites More sharing options...
Mat Groves Posted June 7, 2013 Share Posted June 7, 2013 Great work enpu! Quote Link to comment Share on other sites More sharing options...
Ezelia Posted June 7, 2013 Share Posted June 7, 2013 @enpu you are awesome I was working on pixi spine support but you did it ! Quote Link to comment Share on other sites More sharing options...
ipop Posted June 7, 2013 Share Posted June 7, 2013 ahh , its here ;-) https://github.com/drkibitz/pixi.js/tree/ejecta/examples (new to GIT! ) So that build works fine! but updating pixi.js to latest version throws: 2013-06-07 14:20:50.078 Ejecta[1556:c07] TypeError: 'undefined' is not a function (evaluating 'this.view.addEventListener("webglcontextlost",function(t){s.handleContextLost(t)},!1)') at line 12 in pixi.js will try the impact/pixi via ejecta when i can! Quote Link to comment Share on other sites More sharing options...
Jarkko Posted June 7, 2013 Share Posted June 7, 2013 Awesome. I knew it wouldn't be long until someone would come up with this, but it happened sooner than I expected Looking forward to play with this. Tsemppiä! Quote Link to comment Share on other sites More sharing options...
Hugeen Posted June 9, 2013 Share Posted June 9, 2013 Thank you ! Quote Link to comment Share on other sites More sharing options...
enpu Posted June 12, 2013 Author Share Posted June 12, 2013 I just updated ImpactPixi to the newest version of pixi.js (with Spine support etc). I also added new example on using ImpactPixi with Spine:http://ekelokorpi.github.io/impact-pixi/examples/spine/ Quote Link to comment Share on other sites More sharing options...
hima Posted June 20, 2013 Share Posted June 20, 2013 Great work combining a great framework and renderer together. Also, thank you very much for the Spine support <3 Quote Link to comment Share on other sites More sharing options...
enpu Posted June 26, 2013 Author Share Posted June 26, 2013 Hi all, I just got ImpactPixi to work with Ejecta (http://impactjs.com/ejecta). Here is short example video of game running on iPad: Animations are made with Spine. Quote Link to comment Share on other sites More sharing options...
Mat Groves Posted June 26, 2013 Share Posted June 26, 2013 Wow coool! does ejecta use webGL? Quote Link to comment Share on other sites More sharing options...
enpu Posted June 26, 2013 Author Share Posted June 26, 2013 ImpactPixi on Ejecta doesnt use WebGL https://github.com/phoboslab/EjectaIn there it says that WebGL support has been merged into Ejecta, but its buggy.So maybe it's somehow possible? I just added Ejecta sample project to ImpactPixi page:http://ekelokorpi.github.io/impact-pixi/ Quote Link to comment Share on other sites More sharing options...
enpu Posted July 11, 2013 Author Share Posted July 11, 2013 I just tried to run ImpactPixi on Nexus 7 android tablet with CocoonJS and it worked without any modifications. Quote Link to comment Share on other sites More sharing options...
ipop Posted July 11, 2013 Share Posted July 11, 2013 Game looks lovely :-) What sort of performance are you seeing Fps/entities/effects ? Quote Link to comment Share on other sites More sharing options...
Mat Groves Posted July 11, 2013 Share Posted July 11, 2013 I just tried to run ImpactPixi on Nexus 7 android tablet with CocoonJS and it worked without any modifications. android.png Nice, thats great to hear! Quote Link to comment Share on other sites More sharing options...
enpu Posted July 11, 2013 Author Share Posted July 11, 2013 Same demo running on OUYA console at 1920x1080.Compiled with CocoonJS. Again great performance! Now we just need controller support (and WebGL) Quote Link to comment Share on other sites More sharing options...
@99golems Posted July 12, 2013 Share Posted July 12, 2013 i dabbled with the pixi impact plugin last weekend. it was cool but it broke weltmeister. luckily that game didn't need weltmeister for me to make it, but i have a couple future games that do. i might try to fix it next week. just have weltmeister load a regular 2d canvas context if it's in weltmeister, and maybe include custom 2d canvas draw calls for any entities so they get drawn in wm. Quote Link to comment Share on other sites More sharing options...
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