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ImpactPixi - Pixi.js module for Impact


enpu
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ahh , its here ;-)

 

 

https://github.com/drkibitz/pixi.js/tree/ejecta/examples

 

(new to GIT! )

 

So that build works fine!

 

but updating pixi.js to latest version throws: 

 

2013-06-07 14:20:50.078 Ejecta[1556:c07] TypeError: 'undefined' is not a function (evaluating 'this.view.addEventListener("webglcontextlost",function(t){s.handleContextLost(t)},!1)') at line 12 in pixi.js

 

will try the impact/pixi via ejecta when i can!

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  • 2 weeks later...

i dabbled with the pixi impact plugin last weekend. it was cool but it broke weltmeister. luckily that game didn't need weltmeister for me to make it, but i have a couple future games that do.

 

i might try to fix it next week. just have weltmeister load a regular 2d canvas context if it's in weltmeister, and maybe include custom 2d canvas draw calls for any entities so they get drawn in wm.

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