Denaszune Posted May 25, 2014 Share Posted May 25, 2014 Hello Everyone, I'm new to both Phaser and this community. I was wondering if I could get some helpful tips from the more experienced members. As of right now I'm trying to implement Gamepad support for my game and I came across this example on the website: http://examples.phaser.io/_site/view_full.html?d=input&f=gamepad.js&t=gamepad Before I implemented something similar to this, I wanted to test it to see if it works. However, no matter what I do I can't seem to get it to work. I tried it on Chrome stable channel which I didn't have any luck with. It didn't recognize that the controller was connected. So I decided to try it on Firefox version 29. It recognized that the controller was connected however I could not move the character at all. I then also decided to get Chrome dev channel version 37 and I had the same outcome as Firefox version 29. It detects the controller, it just does not react to input. I am using a Xbox 360 wireless controller hooked up to my windows PC with the provided USB receiver. I hope I'm just making a simple mistake somewhere. If anyone could give me some feedback that would be awesome. Thank you for your time! -Denaszune Link to comment Share on other sites More sharing options...
SeanEBaby Posted May 26, 2014 Share Posted May 26, 2014 A recent update for Chrome killed phaser gamepad support see http://www.html5gamedevs.com/topic/6674-controller-support-chromephaser-stopped-working/ Not sure about firefox Tilde 1 Link to comment Share on other sites More sharing options...
SeanEBaby Posted May 27, 2014 Share Posted May 27, 2014 If you check the post from above again it's been fixed in the dev branch Tilde and TNelson 2 Link to comment Share on other sites More sharing options...
Denaszune Posted June 2, 2014 Author Share Posted June 2, 2014 If you check the post from above again it's been fixed in the dev branchThank you very much I appreciate it! Link to comment Share on other sites More sharing options...
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