Dad72 Posted June 19, 2014 Share Posted June 19, 2014 What options? the modifiers? When you attach your bones to the models, use you a modifier? You must use \"Skin\". then export to fbx and all your animations will be exported with the os. Quote Link to comment Share on other sites More sharing options...
reddozen Posted June 20, 2014 Author Share Posted June 20, 2014 I have to use a custom importer. there are no options for physics etc. It's an Unreal Engine import tool. Also, something weird. It has 364 frames of animation in 3DS. When I export with open collada to blender it doesn't have as many key frames. Quote Link to comment Share on other sites More sharing options...
Dad72 Posted June 20, 2014 Share Posted June 20, 2014 I understand it, you use 3ds Max or 3ds format. by what the 3ds format does not export bones, just animation keys. 3ds Max FBX export has to integrate. If you use 3ds max, you should have a panel changes to objects.But I may be misunderstood. Quote Link to comment Share on other sites More sharing options...
reddozen Posted June 20, 2014 Author Share Posted June 20, 2014 I use 3dsmax 2013 and the openCollada exporter. I have to import with an Unreal Engine importer though. Quote Link to comment Share on other sites More sharing options...
Dad72 Posted June 20, 2014 Share Posted June 20, 2014 Open Collada is DAE Format is not FBX Format. I suggest you to wait for the export babylon for 3ds max 2013. You can already use it but the bones are not yet supported, but this shouldn't too much delay with a can of patience. Quote Link to comment Share on other sites More sharing options...
reddozen Posted June 20, 2014 Author Share Posted June 20, 2014 Open Collada is DAE Format is not FBX Format. I suggest you to wait for the export babylon for 3ds max 2013. You can already use it but the bones are not yet supported, but this shouldn't too much delay with a can of patience. I agree. That's kind of what I'm waiting on now. I guess if I still have a problem after the 3ds max exporter, then we have some more stuff to figure out, or fix in the exporter. Quote Link to comment Share on other sites More sharing options...
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