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[WIP][Phaser] Cubimal Adventures for Android needs feedback


korgoth
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Hi,

 

UPDATE: web url: http://cubimal.baldricksoft.com/game/

I would like to ask your help with a hobby project. It's packed with CocoonJS for Google Play.

If you have some time and you have an android phone then please provide the following information:

1. FPS in the main menu
2. FPS in the game on level 1
3. Your phone brand ( if you know the memory,cpu,gpu ) and the android version.
4. Any tips or suggestions concerning the gameplay. :)

The fps can be seen on the left side with white numbers. If you have really low fps try to turn off sounds,music and set graphics to Low from the settings.

The game can be downloaded from goole play: https://play.google.com/store/apps/details?id=com.baldricksoft.cubimal_adventures

Level Editor:

Anybody who wants to create a level can download the template and if its good it will make it into the final game(along with the creator's name). :)

 

 

Gameplay video:


Web: http://cubimal.baldricksoft.com

Editor: http://cubimal-admin.baldricksoft.com/

 

post-6330-0-06867800-1400949909.png

post-6330-0-14999900-1400949921.png

post-6330-0-42513700-1400949963.png

 

Thank You!

 

Viktor

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I installed the game, but there's no FPS displayed either in the main menu, nor in the game. It runs pretty well though, definitely over 30FPS.

 

I'm using a Samsung Galaxy S2 - http://www.gsmarena.com/samsung_i9100_galaxy_s_ii-3621.php running CyanogenMod 10.2, Android 4.3.1

 

Gameplay seems fun. I'll play some more and come back later with comments if anything stands out.

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sorry that that this is a little bit off topic but i need to ask..  HOW did you get an advanced platformer game like this up and running on android with cocoon js?   i tried my own platformer with cocoon several times and the fps are so low that the game is unplayable and furthermore there are visual bugs that also render the game completely useless on android with cocoonjs..  backgrounds are missing, the player disappears when another sprite appears, complete tilemap layers are missing...     using phaser 205 with p2 and cocoon 2  nothing works.. and then i see your game and i think.. wtf?

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I installed the game, but there's no FPS displayed either in the main menu, nor in the game. It runs pretty well though, definitely over 30FPS.

 

I'm using a Samsung Galaxy S2 - http://www.gsmarena.com/samsung_i9100_galaxy_s_ii-3621.php running CyanogenMod 10.2, Android 4.3.1

 

Gameplay seems fun. I'll play some more and come back later with comments if anything stands out.

 

Thank you very much for testing and infos. And sorry about fps, its my fault :) I forgot to turn on debug mode in the last release. Anyway if you say it runs pretty well on a galaxy s2 its enough for me. Thank you again.

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sorry that that this is a little bit off topic but i need to ask..  HOW did you get an advanced platformer game like this up and running on android with cocoon js?   i tried my own platformer with cocoon several times and the fps are so low that the game is unplayable and furthermore there are visual bugs that also render the game completely useless on android with cocoonjs..  backgrounds are missing, the player disappears when another sprite appears, complete tilemap layers are missing...     using phaser 205 with p2 and cocoon 2  nothing works.. and then i see your game and i think.. wtf?

 

The key thing is to turn off WEBGL completly. In canvas+ mode i dont have any gfx bugs but webgl is really buggy in cocoon.

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It's strange...did you get this error message from the live play store? : https://play.google.com/store/apps/details?id=com.baldricksoft.cubimal_adventures

Yeah, I tried your new link with same results. I had similar problem before with my game. It would install fine on Android 2.3 phone, yet fail on Android 4+ tablet with an error like yours. I fixed it by using older java sdk for signing.

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Yeah, I tried your new link with same results. I had similar problem before with my game. It would install fine on Android 2.3 phone, yet fail on Android 4+ tablet with an error like yours. I fixed it by using older java sdk for signing.

Can you try it now please?

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Yes, now it installs fine. What did you do?  :)

 

The game plays nicely, performance-wise and everything. The only little issue I noticed is that it's left-aligned (it has a black bar on the right). Maybe centering it or allowing the graphics to overflow would be better.

Added this to the signing: "-sigalg SHA1withRSA -digestalg SHA1".

 

What is your phone's resolution?

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The key thing is to turn off WEBGL completly. In canvas+ mode i dont have any gfx bugs but webgl is really buggy in cocoon.

well... i did use canvas+ mode in my tests and in my code i don't use AUTO or WEBGL - i use CANVAS  ... is there another place to turn of webgl completely ? i just read rich's post on cocoonjs and all  the problems - i still wonder how you did it ... are you using phaser 2.0.5 or something older?  thx again.. and btw.  your game is really great !

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well... i did use canvas+ mode in my tests and in my code i don't use AUTO or WEBGL - i use CANVAS  ... is there another place to turn of webgl completely ? i just read rich's post on cocoonjs and all  the problems - i still wonder how you did it ... are you using phaser 2.0.5 or something older?  thx again.. and btw.  your game is really great !

You need to do a little trick in phaser source to not! trigger the webgl mode in cocconjs. Phaser.CANVAS is not enough. So, open the pahser source and comment out this line: https://github.com/photonstorm/phaser/blob/dev/src/system/Device.js#L457 ( this line triggers the webgl in cocoonjs ) and add the following code: this.webGL = false;

 

With this the compiled cocoonjs application stays in canvas mode.  This little trick helped me to solve all gfx bugs in the compiled apk.

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  • 4 weeks later...

I'm very impressed with the performance and graphics of the game.

 

One thing I did notice on my Nexus 4 is that the screen didn't stretch all the way down.

 

Underneath where the game renders 4 different parts of the game screen is rendered.

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I'm very impressed with the performance and graphics of the game.

 

One thing I did notice on my Nexus 4 is that the screen didn't stretch all the way down.

 

Underneath where the game renders 4 different parts of the game screen is rendered.

 

Thank You Tumain!  Can you make a screenshot about the render bug please?

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