korgoth Posted May 24, 2014 Share Posted May 24, 2014 Hi, UPDATE: web url: http://cubimal.baldricksoft.com/game/I would like to ask your help with a hobby project. It's packed with CocoonJS for Google Play.If you have some time and you have an android phone then please provide the following information:1. FPS in the main menu2. FPS in the game on level 13. Your phone brand ( if you know the memory,cpu,gpu ) and the android version.4. Any tips or suggestions concerning the gameplay. The fps can be seen on the left side with white numbers. If you have really low fps try to turn off sounds,music and set graphics to Low from the settings.The game can be downloaded from goole play: https://play.google.com/store/apps/details?id=com.baldricksoft.cubimal_adventuresLevel Editor:Anybody who wants to create a level can download the template and if its good it will make it into the final game(along with the creator's name). Gameplay video: Web: http://cubimal.baldricksoft.comEditor: http://cubimal-admin.baldricksoft.com/ Thank You! Viktor Quote Link to comment Share on other sites More sharing options...
korgoth Posted May 28, 2014 Author Share Posted May 28, 2014 The game is live now but still in public beta Updated Google Play URL. Quote Link to comment Share on other sites More sharing options...
Rslnautic Posted May 28, 2014 Share Posted May 28, 2014 It was made with phaser and cocoon js? Could you pass me a tutorial or basic template project? Quote Link to comment Share on other sites More sharing options...
Krummelz Posted May 29, 2014 Share Posted May 29, 2014 I installed the game, but there's no FPS displayed either in the main menu, nor in the game. It runs pretty well though, definitely over 30FPS. I'm using a Samsung Galaxy S2 - http://www.gsmarena.com/samsung_i9100_galaxy_s_ii-3621.php running CyanogenMod 10.2, Android 4.3.1 Gameplay seems fun. I'll play some more and come back later with comments if anything stands out. korgoth 1 Quote Link to comment Share on other sites More sharing options...
valueerror Posted May 30, 2014 Share Posted May 30, 2014 sorry that that this is a little bit off topic but i need to ask.. HOW did you get an advanced platformer game like this up and running on android with cocoon js? i tried my own platformer with cocoon several times and the fps are so low that the game is unplayable and furthermore there are visual bugs that also render the game completely useless on android with cocoonjs.. backgrounds are missing, the player disappears when another sprite appears, complete tilemap layers are missing... using phaser 205 with p2 and cocoon 2 nothing works.. and then i see your game and i think.. wtf? Quote Link to comment Share on other sites More sharing options...
suntemple Posted May 30, 2014 Share Posted May 30, 2014 For me it said, "package was not signed correctly". Maybe it was still not updated in my region? Quote Link to comment Share on other sites More sharing options...
korgoth Posted May 30, 2014 Author Share Posted May 30, 2014 I installed the game, but there's no FPS displayed either in the main menu, nor in the game. It runs pretty well though, definitely over 30FPS. I'm using a Samsung Galaxy S2 - http://www.gsmarena.com/samsung_i9100_galaxy_s_ii-3621.php running CyanogenMod 10.2, Android 4.3.1 Gameplay seems fun. I'll play some more and come back later with comments if anything stands out. Thank you very much for testing and infos. And sorry about fps, its my fault I forgot to turn on debug mode in the last release. Anyway if you say it runs pretty well on a galaxy s2 its enough for me. Thank you again. Quote Link to comment Share on other sites More sharing options...
korgoth Posted May 30, 2014 Author Share Posted May 30, 2014 For me it said, "package was not signed correctly". Maybe it was still not updated in my region? It's strange...did you get this error message from the live play store? : https://play.google.com/store/apps/details?id=com.baldricksoft.cubimal_adventures Quote Link to comment Share on other sites More sharing options...
korgoth Posted May 30, 2014 Author Share Posted May 30, 2014 sorry that that this is a little bit off topic but i need to ask.. HOW did you get an advanced platformer game like this up and running on android with cocoon js? i tried my own platformer with cocoon several times and the fps are so low that the game is unplayable and furthermore there are visual bugs that also render the game completely useless on android with cocoonjs.. backgrounds are missing, the player disappears when another sprite appears, complete tilemap layers are missing... using phaser 205 with p2 and cocoon 2 nothing works.. and then i see your game and i think.. wtf? The key thing is to turn off WEBGL completly. In canvas+ mode i dont have any gfx bugs but webgl is really buggy in cocoon. Quote Link to comment Share on other sites More sharing options...
suntemple Posted May 30, 2014 Share Posted May 30, 2014 It's strange...did you get this error message from the live play store? : https://play.google.com/store/apps/details?id=com.baldricksoft.cubimal_adventuresYeah, I tried your new link with same results. I had similar problem before with my game. It would install fine on Android 2.3 phone, yet fail on Android 4+ tablet with an error like yours. I fixed it by using older java sdk for signing. Quote Link to comment Share on other sites More sharing options...
korgoth Posted May 30, 2014 Author Share Posted May 30, 2014 Yeah, I tried your new link with same results. I had similar problem before with my game. It would install fine on Android 2.3 phone, yet fail on Android 4+ tablet with an error like yours. I fixed it by using older java sdk for signing.Can you try it now please? Quote Link to comment Share on other sites More sharing options...
suntemple Posted May 31, 2014 Share Posted May 31, 2014 Yes, now it installs fine. What did you do? The game plays nicely, performance-wise and everything. The only little issue I noticed is that it's left-aligned (it has a black bar on the right). Maybe centering it or allowing the graphics to overflow would be better. Quote Link to comment Share on other sites More sharing options...
korgoth Posted June 1, 2014 Author Share Posted June 1, 2014 Yes, now it installs fine. What did you do? The game plays nicely, performance-wise and everything. The only little issue I noticed is that it's left-aligned (it has a black bar on the right). Maybe centering it or allowing the graphics to overflow would be better.Added this to the signing: "-sigalg SHA1withRSA -digestalg SHA1". What is your phone's resolution? Quote Link to comment Share on other sites More sharing options...
valueerror Posted June 1, 2014 Share Posted June 1, 2014 The key thing is to turn off WEBGL completly. In canvas+ mode i dont have any gfx bugs but webgl is really buggy in cocoon.well... i did use canvas+ mode in my tests and in my code i don't use AUTO or WEBGL - i use CANVAS ... is there another place to turn of webgl completely ? i just read rich's post on cocoonjs and all the problems - i still wonder how you did it ... are you using phaser 2.0.5 or something older? thx again.. and btw. your game is really great ! Quote Link to comment Share on other sites More sharing options...
korgoth Posted June 1, 2014 Author Share Posted June 1, 2014 well... i did use canvas+ mode in my tests and in my code i don't use AUTO or WEBGL - i use CANVAS ... is there another place to turn of webgl completely ? i just read rich's post on cocoonjs and all the problems - i still wonder how you did it ... are you using phaser 2.0.5 or something older? thx again.. and btw. your game is really great !You need to do a little trick in phaser source to not! trigger the webgl mode in cocconjs. Phaser.CANVAS is not enough. So, open the pahser source and comment out this line: https://github.com/photonstorm/phaser/blob/dev/src/system/Device.js#L457 ( this line triggers the webgl in cocoonjs ) and add the following code: this.webGL = false; With this the compiled cocoonjs application stays in canvas mode. This little trick helped me to solve all gfx bugs in the compiled apk. valueerror 1 Quote Link to comment Share on other sites More sharing options...
suntemple Posted June 1, 2014 Share Posted June 1, 2014 Added this to the signing: "-sigalg SHA1withRSA -digestalg SHA1". What is your phone's resolution?I tested on samsung g tab 2, 1024x600 Quote Link to comment Share on other sites More sharing options...
valueerror Posted June 3, 2014 Share Posted June 3, 2014 thank you so much.. i couldn't believe my own eyes when i tested the game on my nexus 7.. everything seems to work.. only the text positioning seems to be off.. but that should be easy to fix.. Quote Link to comment Share on other sites More sharing options...
Tumain Posted July 1, 2014 Share Posted July 1, 2014 I'm very impressed with the performance and graphics of the game. One thing I did notice on my Nexus 4 is that the screen didn't stretch all the way down. Underneath where the game renders 4 different parts of the game screen is rendered. Quote Link to comment Share on other sites More sharing options...
korgoth Posted July 2, 2014 Author Share Posted July 2, 2014 I'm very impressed with the performance and graphics of the game. One thing I did notice on my Nexus 4 is that the screen didn't stretch all the way down. Underneath where the game renders 4 different parts of the game screen is rendered. Thank You Tumain! Can you make a screenshot about the render bug please? Quote Link to comment Share on other sites More sharing options...
korgoth Posted July 5, 2014 Author Share Posted July 5, 2014 Update: Cubimal Adventures can be played on the web too: http://cubimal.baldricksoft.com/game/ and no longer WIP Quote Link to comment Share on other sites More sharing options...
lukaMis Posted July 5, 2014 Share Posted July 5, 2014 Cute character. Love the sound effect when it gets hurt. I played on desktop so fps was great. Quote Link to comment Share on other sites More sharing options...
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