Vaughan Posted May 22, 2014 Share Posted May 22, 2014 I have a textbox overlay and I want to prevent any key input from working (within Phaser) while this is active. The game is not set to pause when it loses focus. Is there a handler I can abuse or something? Link to comment Share on other sites More sharing options...
lewster32 Posted May 22, 2014 Share Posted May 22, 2014 Phaser.Input.disabled will do it, a la:game.input.disabled = true; Link to comment Share on other sites More sharing options...
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