poshaughnessy Posted May 21, 2014 Share Posted May 21, 2014 (edited) I'm curious as to why the first example in the GitHub README specifies 'WebGLRenderer' and says in the comment above: "You can use either PIXI.WebGLRenderer or PIXI.CanvasRenderer" Why doesn't it mention autoDetectRenderer? Wouldn't most people want to leave it up to Pixi.js to choose WebGL if it's available, and if not, fall back to Canvas automatically? What reasons are there to specify one, as opposed to auto-detect? Edited May 21, 2014 by poshaughnessy Quote Link to comment Share on other sites More sharing options...
rich Posted May 21, 2014 Share Posted May 21, 2014 Because if your game made heavy use of shaders (filters) then you wouldn't want Canvas only browsers to run it. Equally there are times when you need to force Canvas. poshaughnessy 1 Quote Link to comment Share on other sites More sharing options...
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