morpbz Posted May 20, 2014 Share Posted May 20, 2014 goo.gl/9SuHlp I'm not sure whether the concept is worth the effort of finishing the game. what do you think?Basically, touch/mousedown push circles around until they hit squares of matching color. Quote Link to comment Share on other sites More sharing options...
Alvarop Posted May 23, 2014 Share Posted May 23, 2014 The concept is nice, the execution could be better. It's not very clear how the mechanic works. You should make some very easy levels to let the player understand the mechanics and give him more feedback on what he's doing / right / wrong, how much he can do, etc. Quote Link to comment Share on other sites More sharing options...
ifritgames Posted May 23, 2014 Share Posted May 23, 2014 Dont be silly, every game concept is worth the effort of finishing if its your creation and you find joy in creating it! Hell, you could just sit at home developing games only for your own joy, showing them to noone, and even that wouldnt be a wasted effort. Back to your game, the idea is nice, lot of parts are missing what would make it a game, but that was expected, as its [WIP]. Go and finish it! You never know, maybe people would like to play it. Quote Link to comment Share on other sites More sharing options...
JP91 Posted May 23, 2014 Share Posted May 23, 2014 a bit difficult, perhaps an indicator of strength or path, the idea has potential. Quote Link to comment Share on other sites More sharing options...
altergo Posted May 23, 2014 Share Posted May 23, 2014 The concept is good - kind of billiard. Try to add some sound for better engagement.. Graphics also need to be improved. Quote Link to comment Share on other sites More sharing options...
morpbz Posted May 24, 2014 Author Share Posted May 24, 2014 Thank you for the feedback. Yes I've noticed it is too difficult, especially in the mobile.I'll make it progressively harder, with the first levels being much easier, and I'm working on making the controls easier. As for the graphics/sound, I think I'll save it for after the controls are better.Thank you all for the feedback Quote Link to comment Share on other sites More sharing options...
morpbz Posted May 25, 2014 Author Share Posted May 25, 2014 Update:I've remade the levels, now hopefully the level difficulty progression will make for a more clearer game.Graphics slightly improved, but not much. since I'm not familiar with image editing gimp/inkscape/photoshop (nor do I have access to photoshop), I'm kinda just looking around in opengameart.Sounds are the same deal, I'm still looking for good sounds that have creative commons. I haven't improved the input system yet. Any opinions/feedback/constructive criticism is welcome, good or bad. Quote Link to comment Share on other sites More sharing options...
Nambiar Posted May 25, 2014 Share Posted May 25, 2014 Hey!For a first-game, this is VERY good. And the concept is quite nice too! Good job. Quote Link to comment Share on other sites More sharing options...
tmifx Posted May 26, 2014 Share Posted May 26, 2014 For a first-game this good. I liked the idea of the game. Quote Link to comment Share on other sites More sharing options...
morpbz Posted May 28, 2014 Author Share Posted May 28, 2014 Almost ready to call it a completed game. I added sounds, turns out it isn't as simple as I thought it would be. Added limited fullscreen support, but it doesn't seem to work in ipad/android. So I will remove it and just scale to fit screen in android.I still want to add obstacle graphics. Also, if someone can tell me if I did the attribution page right or not, please do, as I am confused about exactly how to give proper credit. All in all, I think I learned alot from it.HTML5 has a long way to go.Sound and fullscreen are more complicated than they need to be, especially on mobile.Phaser simplifies things alot.Get a local server, don't use file:// protocol to develop. Quote Link to comment Share on other sites More sharing options...
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