Fire Totem Arena Posted May 19, 2014 Share Posted May 19, 2014 Hi, For html5 games you want to monetize with ads, which platform you prefer to use to manage the ads, FGL, Clay.io, or there is another good option? Quote Link to comment Share on other sites More sharing options...
totallybueno Posted May 20, 2014 Share Posted May 20, 2014 Really interested in this post... come on guys, tell us something Quote Link to comment Share on other sites More sharing options...
HopFrog Posted May 21, 2014 Share Posted May 21, 2014 I think you would rather sell licenses for your HTML5 games if revenue is what you trying to achieve. Ads are usually not worth the trouble unless you (or your publisher) can get a large ammount of traffic. Anyway, if you must use ads, i would recommend LeadBolt. Quote Link to comment Share on other sites More sharing options...
maecky Posted May 21, 2014 Share Posted May 21, 2014 Is it possible to do both? i.e. Sell some non-exclusive licenses and additionally distribute the game yourself with ads? This would maximize your ROI Relly looking forward to read some answers as I'm just starting out. kind regards,m Quote Link to comment Share on other sites More sharing options...
HopFrog Posted May 21, 2014 Share Posted May 21, 2014 I think some developers like Matthew Bowden do exactly that. The thing is, some publishers want their own ads in the games they buy and some don't even want them at all.The HTML5 developing business is relatively new, so everything is learned trough trial and error... mostly. I am also starting out but i haven't bothered much about ads. I guess it all depends on the publisher and the specific contract you sign with them. But yes, you can sometimes do both. Quote Link to comment Share on other sites More sharing options...
ch00se Posted May 23, 2014 Share Posted May 23, 2014 The way FGL ads work is we actually change out ads depending on what is performing best at the time. So you never have to worry about what ad network to use, we use them all and track which ones do best This is for HTML5, native mobile, and Flash web as well. Right now we're seeing cpms anywhere from $1 to $5. On Amazon we're getting around $10 with our system. To the points about different publishers wanting things differently, our system will automatically stop ads if the publisher pays you a license to remove ads (you set your price for this). Basically, you put everything in, and our system will pull out whatever is needed for a publisher if they're willing to pay for it. Quote Link to comment Share on other sites More sharing options...
Fire Totem Arena Posted June 2, 2014 Author Share Posted June 2, 2014 Both Clay.io and FGL apis are easy to implement and works fine, actually testing each one in different games to see how it works. Quote Link to comment Share on other sites More sharing options...
AVENGER NO WAR Posted December 19, 2014 Share Posted December 19, 2014 what about licence sell? you put your games to clay.io or FGL for sell? which one is better and why Quote Link to comment Share on other sites More sharing options...
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