christoffee Posted May 13, 2014 Share Posted May 13, 2014 Hey i was wondering if anyone else has had a similar issue with battery drain with there app/game? (my game is here christoffee squares ) When compiled to an android app using ludei it just drains the battery. Are the any techniques or code improvements i can use to solve this issue? (the playstore christoffee squares ) Quote Link to comment Share on other sites More sharing options...
enpu Posted May 13, 2014 Share Posted May 13, 2014 Hmm that's interesting.Can you test another CocoonJS + PandaJS game, for example: https://play.google.com/store/apps/details?id=com.ideateca.flyingdog2and see if it got similar issues. Quote Link to comment Share on other sites More sharing options...
christoffee Posted May 13, 2014 Author Share Posted May 13, 2014 OK looks like its my code :/. Have you used any of cocoonjs basic extensions ? like onpause(). Quote Link to comment Share on other sites More sharing options...
christoffee Posted May 13, 2014 Author Share Posted May 13, 2014 I opened flying dog and played like 2 minutes of it then when back to my home screen and lock my phone and left it for about 40 minutes https://plus.google.com/u/0/photos/yourphotos?pid=6012896129098018082&oid=105793925346476120954 It seems a little high. Quote Link to comment Share on other sites More sharing options...
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