Hello, I have a Digital Elevation Model (DEM) formed by several grounds (tiles). For each tile I want to move from wireframe to texture instantly so I wrote this (it works but the transition is not direct) material.diffuseTexture = tex; material.wireframe = false; I saw it was not so easy, then I copy the createTexture function of engine in my Utils and put my "material.wireframe = false;" in the onload of image, like that: RANDO.Utils.createTexture = function (engine, material, url,