Nambiar Posted May 5, 2014 Share Posted May 5, 2014 Hello, I started a new site and posted my first article on it. The article is about my initial efforts at game development, how I ended up here with making games for HTML5 platform and enumerates and explains my mistakes till now. http://gamedolph.in/a-history-of-things/ I hope you like my article and the links therein help you on your journey! Quote Link to comment Share on other sites More sharing options...
d13 Posted May 6, 2014 Share Posted May 6, 2014 Thank you, that was interesting.Can you explain why you decided on Phaser over CreateJS? Quote Link to comment Share on other sites More sharing options...
Nambiar Posted May 6, 2014 Author Share Posted May 6, 2014 CreateJS is more of a general HTML5 tool while Phaser has useful features built in just for game development (which can be ignored to create general tools, just like CreateJS). With Create, I was spending a lot of time building basic features like collision detection, velocity controls and timers. And finally, WebGL support - Using PIXI makes Phaser one of the fastest in terms of graphics rendering. I'm not saying one is "greater" than the other but rather that its according to preferences that you should choose. Quote Link to comment Share on other sites More sharing options...
Froton X Posted May 6, 2014 Share Posted May 6, 2014 I'm kind of on a journey like that too, trying out different engines instead of frameworks though. Phaser is the first framework I tried out and a few attempts at trying to learn it still haven't yielded much. I'm the opposite of you though, my art skill is nearly maxed out so I have an easy time with it and actually make a living off making art as a freelancer. Meanwhile, something like Phaser, which is probably simple for you, proves to be a challenge to me in some ways. I'm trying to be independent and learn it all so I can sell games to portals. I don't know why I don't just give in and use Game Maker to make my html5 games already, but I really feel like using a framework for once since I managed to make some games for the Tizen platform using an engine and actually successfully submitted them. Quote Link to comment Share on other sites More sharing options...
Nambiar Posted May 7, 2014 Author Share Posted May 7, 2014 GameMaker makes it too easy and sometimes too restrictive. I'd suggest sticking to a framework/engine to actually learn things and not feel clamped down. One of the interesting sites I didn't mention in the blog is http://gamemechanicexplorer.com/. Beginners and advanced developers should definitely check it out. Quote Link to comment Share on other sites More sharing options...
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