royibernthal Posted May 4, 2014 Share Posted May 4, 2014 I'd like to develop a game that'll be available on all platforms (mobile, ipad, pc, etc...). What resolution would be best for that? Should I have different graphics for each screen size? (e.g. different graphics for mobile and pc) Quote Link to comment Share on other sites More sharing options...
d13 Posted May 6, 2014 Share Posted May 6, 2014 You can design your graphics for the largest possible size and then scale them down to smaller sizes programmatically.This will work fine if the aspect ratios are the same for all platforms.But if the ratios are different, you'll have to custom-size each one. Quote Link to comment Share on other sites More sharing options...
royibernthal Posted May 6, 2014 Author Share Posted May 6, 2014 Wouldn't going for the biggest size then scaling down cost me in performance on the smaller devices? (where things could be displayed with a much lower cost if made small in the first place) It's just a guess, please correct me if i'm wrong. Quote Link to comment Share on other sites More sharing options...
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