charlie_says Posted May 3, 2014 Share Posted May 3, 2014 I've been trying to make it so that my game's graphics aren't smoothed when scaled up through the mobile template. Obviously, I've tried game.stage.smoothed = false;game.antialias = false;But, these don't work (as expected, as they refer to graphics that are scaled in game.) Is there a way to work around the browser smoothing the scaled canvas? I've triedcanvas { image-rendering: optimizeSpeed; // Older versions of FF image-rendering: -moz-crisp-edges; // FF 6.0+ image-rendering: -webkit-optimize-contrast; // Webkit // (Safari now, Chrome soon) image-rendering: -o-crisp-edges; // OS X & Windows Opera (12.02+) image-rendering: optimize-contrast; // Possible future browsers. -ms-interpolation-mode: nearest-neighbor; // IE }but that hasn't worked. Link to comment Share on other sites More sharing options...
charlie_says Posted May 4, 2014 Author Share Posted May 4, 2014 I did some further testing and the above CSS does actually work in Safari (not FF & Chrome). However, it looks pretty bad, I think scaling up this way will only look good if done by a whole number (so the scaling is whole pixel) amount. Link to comment Share on other sites More sharing options...
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