The #lowrezjam is a jam where you have to make a game with a maximum of 32x32 pixels but you can scale the game up. How can I scale my game up without having blur, and with my awesome pixel art still crispy enough. In this picture you can view the 32x32 game, with a demo image. When I try to upscale my game to 128x128 I get this and I dont know if I have to scale the canvas, or the game... I don't know how to do it! Any help?? This is the code I'm using: Game.prototype = { preload: fu