mrwut4 Posted May 23, 2013 Share Posted May 23, 2013 Hi, I usually don’t post about agency work, but we recently launched a game called “Pilot School” that I wanted to share. Launch Pilot School The game is a simple endless runner (flyer?). It was build around EaselJS and uses Box2D for the physics. It is also Web-App capable and switches to a “low-res” version if the display width is smaller than 960px. Enjoy, and let me know if you like it or not. Cheers,David Quote Link to comment Share on other sites More sharing options...
Rune Posted May 23, 2013 Share Posted May 23, 2013 Please post a screenshot of the game. Quote Link to comment Share on other sites More sharing options...
rich Posted May 23, 2013 Share Posted May 23, 2013 Very nice "agency" games are perfectly allowed here! Quote Link to comment Share on other sites More sharing options...
benny! Posted May 23, 2013 Share Posted May 23, 2013 Pretty game - looks good. ... and uses Box2D for the physics. Did not expect that you need Box2D for this game. Quote Link to comment Share on other sites More sharing options...
mrwut4 Posted May 23, 2013 Author Share Posted May 23, 2013 Did not expect that you need Box2D for this game.I agree, it is a bit overkill . But this way the physics look believable an you can use Box2Ds collision features. Quote Link to comment Share on other sites More sharing options...
mentuat Posted May 24, 2013 Share Posted May 24, 2013 excellent! the low/high res asset switch over is very effective - on a tablet you can immediately see the difference between assets when changing device orientation it's smooth even on an iPad 1 when in portrait mode (maybe 10-15fps in landscape) I'm making a similar genre game at the mo as a learning exercise so good have this as a benchmark! Quote Link to comment Share on other sites More sharing options...
sandy234 Posted May 29, 2013 Share Posted May 29, 2013 Doesnt that increase your game size if you have seperate assests for high and low res Quote Link to comment Share on other sites More sharing options...
mrwut4 Posted May 29, 2013 Author Share Posted May 29, 2013 Doesnt that increase your game size if you have seperate assests for high and low res Not in an Browser environment. I detect the window size first and then load the assets accordingly (by adding an "@1" to the file name). Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.