royibernthal Posted April 30, 2014 Share Posted April 30, 2014 Hi, I've been programming in ActionScript 3.0 for about 8 years, and am interested in how I should approach developing HTML5 games. I need to develop very high quality casino games that'll also have a server side (basically for Facebook). I've seen engines around, such as Constructor 2, but they seem to be very very limiting and I'm much more attracted to learning how to actually code in HTML5. However I've heard many people say that HTML5 is at the moment very "primitive" and "rough" and still has much room for improvement, which will take some time. So it makes me wonder whether it's a good idea to actually try to code stuff. What would you suggest? An engine? code? a combination? Quote Link to comment Share on other sites More sharing options...
turnA Posted May 4, 2014 Share Posted May 4, 2014 I definitely agree that if you want to be proficient enough in HTML5, code it yourself is the way to go.But there are lots of library that can help you speed up development time and hide various complexities/hack in HTML5. I recommend Phaser JS in particular plicatibu 1 Quote Link to comment Share on other sites More sharing options...
Paul Brzeski Posted May 5, 2014 Share Posted May 5, 2014 I would suggest getting familiar with Node.JS if you want to do some server side stuff. Have a look into the following packages as well:- Socket.IO- Express- Jade for HTML templating- Stylus for CSS With a combination of these things, you'll be able to create a pretty kick arse HTML5 boilerplate to do whatever you need. As for the frontend, I'd say go with PhaserJS or ThreeJS, depending on whether you want 2D or 3D. Quote Link to comment Share on other sites More sharing options...
royibernthal Posted May 6, 2014 Author Share Posted May 6, 2014 Phaser JS looks great, I'll look into Node JS once I get to the server stuff. Thanks Quote Link to comment Share on other sites More sharing options...
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