Solpeo Posted April 30, 2014 Share Posted April 30, 2014 How old were you when you decided that creating games is something that you want to do every single day?What was your motivation (for example mentor or a game)? And what was your first game? :-) Quote Link to comment Share on other sites More sharing options...
plicatibu Posted May 3, 2014 Share Posted May 3, 2014 My first contact with games was with an Atari 2600 and Frog, Keystone keeper, River Raid and Mega Mania (my most beloved game). Since then I wanted to make games but lack of courage make me work with boring stuff (server applications in C/C++ and Java for Telecommunications and Security area). In 2010, I was both 39 years old and very depressed with my current situation: my tendinitis was (and still is) very severe, I had no much pleasure on my daily job (other than the pay day), and I desperately wanted to change that situation. By chance a friend of mine gave me a version of Mega Mania that could be played in PC. I decided to play it (against medical recommendation: keep as far from computers as possible). While I was playing I felt so excited as in my childhood and I decided I'd realize an old dream: I'd learn how to make games. The first game I made was Morra Even Or Odd (it was ridiculously easy to make). It took me 4 months to be ready because I had to work only a few minutes once in a week in order to not improve my pains. The second game took me a month. It was another ridiculously easy game to make. It's named Morra Matchsticks. They are so boring that when I asked my wife what she thought about them she told me: they're a piece of crap. It hurts But no hard feelings. I know they're not Angry Birds but I'm proud of them because I made them. Not only I made them, but I finished them. Have you ever wondered how many games never see the light? Then my tendinitis got worst and I decided to make an MBA in Industrial Automation to be able to work as Engineer again in case of need. It put me off game development for almost 2 years. Fortunately my tendinitis got better and I could keep working as a developer. Then I came across an article about running arcade sites and I decided to give it a try. It was an interesting experience (even taking in consideration that I expended much more money than what I earned). During this period I ported Even Or Odd for Flash and I sponsored many games. In July 2013 I decided to start learning how to make games again. I loved the experience and I wanted improve my skills. Running arcades take too much time so it's not feasible to both make games and run them. I had more than 20 arcades and started shutting down almost all of them. Currently I have just 2 arcades: plicatibu.com that is for Desktop users and g4a.net that is for mobile users. My big doubt currently is: should I transform plicatibu.com from an arcade site to a site that shows just my games? I mean, a site that will show my portfolio? It's something that I'll ask opinions in another post. In September 2013 I discovered Phaser and felt in love with it. I'm almost finishing a game I'm making with Phaser and I hope I never more stop making games. I couldn't (and I still can't) quit from my current daily job because of financial reasons but as I improve my skills and deploy better games I hope to make a living with them. Sorry for this long post. CrStar and ozdy 2 Quote Link to comment Share on other sites More sharing options...
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