Froton X Posted April 29, 2014 Share Posted April 29, 2014 This is a game I was working on using a game engine earlier in the year. The engine can port to Windows 8, iOS, Android, and several others, HTML5 was apparently included, then it turned out you can't make a widget or export for that, for some reason, which is why I had to start learning how to use Phaser javascript recently to cover for that. I posted some art I made myself for the game, the main characters and an enemy you will encounter on the second platform of the initial level. Burst Blade "html5" demo:http://arcade.gamesalad.com/game/121077 I still got to implement stuff like more hit animations, sound effects, music, and so on. Too bad I can't sell an exported html5 version of it for non-exclusive licences, really needed it now, guess I will have to learn Phaser and remake a different version of the game there since my main goal since December was the NE licenses. Only monetary options available to me are ad revenue, and if I go for the devices, in app purchases, and/or actually selling the game for a price instead of free with ads. I'm mainly and mostly skilled in art, and trying to fill the void of "programmer" as well. Quote Link to comment Share on other sites More sharing options...
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