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Can't kill sprites that are added outside create(); ?


cortex
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The code i use is layered to work in a certain way and create items in a certain and stack friendly way. Example is i have:

 

1st  ---Backdrop

2nd   --- Map

3rd      --- player

4th        --- texts

5th          --- UI

6th            --- hidden UI stuff

 

It is created and killed to the order above so i dont end up with the player under the map or the map above everything etc.

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