antonio Posted May 21, 2013 Share Posted May 21, 2013 Hi guys, my little game I did over the past weeks is nearly done. Haven't made a nice landing page yet, but I wanted to see what you guys think about it. It should work on Webkit and Firefox, with Mouse and Touch. Here it is: http://ntonio.de/lab/skate/24/ I haven't had a clear Idea when I started. I just wanted to see if I can make something that would be acceptable as short game. I knew a little JS, mostly jQuery, and had some programming experience with Processing. I decided to go with plain JS/Canvas, because I could also use the learnings in Frontend-Development, which I do for a living. Also because many people can play it without needing extra plugins. Besides a touch/click-library, the whole thing is library-free. I bought and used Pixen and TexturePacker for the graphics and animations. I earlier versions I also had sound, but I decided to leave that out (maybe in a later version). If you like, you can check out all the earlier versions on http://ntonio.de/lab/skate/(some versions may contain sound) I learned a ton working on this and I recommend it to everybody who is able to use a keyboard.My next steps will be to learn ImpactJS and read a book on game design (Book of Lenses). Cheers! Quote Link to comment Share on other sites More sharing options...
benny! Posted May 22, 2013 Share Posted May 22, 2013 Cute little game - especially when reading your initial knowledge when you started the project. Runs really smooth and gfx are looking good, too. I think there is more potential in your game. Could be more challenging if you add some obstacles in it (hitting it you drop some brezels). Anyway, good work! Quote Link to comment Share on other sites More sharing options...
antonio Posted May 22, 2013 Author Share Posted May 22, 2013 Thanks! Great Idea, it's definitely on the to-do list!a Quote Link to comment Share on other sites More sharing options...
nuvorm Posted May 22, 2013 Share Posted May 22, 2013 Looking good. Reminds me of amskater or ios. Is the canvas prerendered or do you use a tilemap to plot only the visible part? antonio 1 Quote Link to comment Share on other sites More sharing options...
tackle Posted May 23, 2013 Share Posted May 23, 2013 I like the graphics, did you draw them yourself? Nice coherent style. There's some sort of choppiness going on. If I play the game and focus my eyes on the skater I don't notice it that much.If I instead focus my eyes om the "5"-sign at the start for exampel and just track that as it moves along, there's like an interval of chugging. Like every 0.8 second something like that, it jumps a bit. antonio 1 Quote Link to comment Share on other sites More sharing options...
antonio Posted May 24, 2013 Author Share Posted May 24, 2013 Thanks for the feedback guys! @nuvormOMG, my game sure looks like a bad ripoff of "Am Skater". I can assure you, though, I didn't know it before. I just wanted to make a simple automatic sidescroller. My little guy is actually my pal Alex. We started skate(and long-)boarding last summer and all the things in the game are actual things at places where we skate. so it's basically one big insider-joke.I have one big spritesheet, if that is what you mean. You can see it here:http://ntonio.de/lab/skate/24/img/spritesheet.pngThen I calculate what object is visible and display it. @tackleThanks! I made everything myself. I used to do lots of drawing and digital painting a few years ago.I'll check out the choppiness. One of the last changes was to switch from setInterval to requestAnimFrame, maybe the error is there somewhere. Quote Link to comment Share on other sites More sharing options...
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