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Collision with transparent tiles


seifsg
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Hello Guys

 

I'm really happy to join you and I started to like the Phaser framework. It is really simple, easy and effective.

 

Anyway, I'm trying to make a mario style game. I faced a small problem with inclined ground parts. 

 

An image is attached.

 

post-8334-0-83450800-1398346189.png

 

I am still new and I started to become really interested,I hope I find it worthy :)

 

 

Thank you

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I can't comment too much on ninja - since the rest of my platformer is based on the arcade system right now, I can't switch to ninja easily.

(I started back when there was only arcade physics)

 

You could of course start with ninja and combine the aabb (box) example with the sloped tile map.

 

One problem I know about is that while the player is on a slope, you don't have any indication that he is "on the ground" as all the touching flags are false. (You can see that in the second ninja demo, and I have read a thread about it here lately).

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