sandy234 Posted May 18, 2013 Share Posted May 18, 2013 If any1 of you pros knows how to implement ads from ads sense in your html5 mobile game. Currently GMS only seem to have supersonic ads. Quote Link to comment Share on other sites More sharing options...
austin Posted May 18, 2013 Share Posted May 18, 2013 It's not AdSense, but I've just updated our GM plugin with advertisements as a feature. See here: http://clay.io/docs/gamemaker GM generates a standard HTML file that you can pretty easily add advertisements to - just put the ad code in index.html. The benefit of our plugin is it's easier to position within the game, and you can show/hide at various points in your game. Quote Link to comment Share on other sites More sharing options...
fatalfluff Posted May 18, 2013 Share Posted May 18, 2013 Careful with adsense. There have been reports of Google shutting down adsense-accounts when used for html5 mobile gaming (including blocking of the funds). Quote Link to comment Share on other sites More sharing options...
sandy234 Posted May 19, 2013 Author Share Posted May 19, 2013 Thanks i will check this out Quote Link to comment Share on other sites More sharing options...
Rune Posted May 19, 2013 Share Posted May 19, 2013 If you want to show your own ads, with your own ad provider, you will need to edit the index.html file output by GM. You will need to add the ads in a separate div to the index.html file, and then use a javascript extension to show and hide ads. I'm still working on exactly perfecting this method, but it works pretty well. Quote Link to comment Share on other sites More sharing options...
sandy234 Posted May 20, 2013 Author Share Posted May 20, 2013 Can you show a small example on how to do it Quote Link to comment Share on other sites More sharing options...
k12gamer1 Posted August 20, 2019 Share Posted August 20, 2019 On 5/20/2013 at 10:42 PM, True Valhalla said: Mobility Engine probably works similar to Clay.IO (haven't tested theirs yet) but you keep 100% revenue instead of sharing with a third party. I read about your engine...It says it handles screen scaling. I've been trying to get my HTML 5 games to auto adjust to full screen desktop. It's been months with no success. This object plug in is the closest I've come: LINK from Google Drive...This object plug in scales the screen...but then I lose all functionality (Ex: Clicking games Start button produces no effect) How well does Mobile Engine handle auto full screen? Is it easy to implement for people who who rely heavily on Drag and Drop instead of coding? How does it work for implementing ads into games (as mentioned in original post)? Quote Link to comment Share on other sites More sharing options...
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