Funkyy Posted April 20, 2014 Share Posted April 20, 2014 http://thenextweb.com/dd/2014/04/19/rip-flash-html5-will-take-video-web-year/ "Holland-based Spil Games is just one publisher taking the HTML5 path. The company plans to publish more than 1,000 HTML5 games by the end of the year.Spil Games already has 5,000 Flash games published on the Web, but that’s 5,000 games in its library that won’t work on tablets or phones." Quote Link to comment Share on other sites More sharing options...
pctroll Posted April 20, 2014 Share Posted April 20, 2014 Those numbers are just awesome. As a matter of fact, I'm glad I started playing with Enchant.js last year for a gig. Even when I'm developing games in Unity "9-5", I still work as a freelancer and having adopted html5 game development fast, taking advantage of my web-dev experience, has given me job opportunities some other friends aren't able to take. Quote Link to comment Share on other sites More sharing options...
aladine Posted April 20, 2014 Share Posted April 20, 2014 As a big fan of the Flash software (A multimedia and software platform used for creating vector graphics, animation, games and rich Internet applications) I would really love when people talk about this topic, they precise that the "dying tool" is only the flash player (plugin), it is completely ridiculous to think that Adobe will just throw away Flash (the tool) just because of the HTML5 technology, in fact we can officially export to HTML5 with Adobe Flash CC now which is something that i might reconsider if one day i decide to make HTML5 games "again". oh and please check this website it might make you change your mind about using the term "dying" and "RIP" Quote Link to comment Share on other sites More sharing options...
Luis Felipe Posted May 2, 2014 Share Posted May 2, 2014 I too have great love for flash, I got into the art industry inspired by stick figure animations and Tom Fulp's games. I also think generalising is an issue. But like you said, the tool won't die, and it shouldn't. It's very powerful and there are already millions of people using it, so really nothing is really changing, it's just that we will shift to to HTML5-exclusive deployment. I am very happy to have joined the joined the html5 gamedev vibe Quote Link to comment Share on other sites More sharing options...
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