Krzysztof Jankowski Posted April 18, 2014 Share Posted April 18, 2014 I'mworking on a new game, Bit Wars.It's a strategic game where player move terrain instead of units. The core mechanics are tree units like paper-stone-scissors and a tree terrain types. Sprite test: Test latest version:latest alpha builds at: w84death.itch.io/bit-wars Source code: https://github.com/w84death/BitWars/ Mefteg and marvster 2 Quote Link to comment Share on other sites More sharing options...
Krzysztof Jankowski Posted April 20, 2014 Author Share Posted April 20, 2014 I have made a playable alpha version. You can play with other (offline) player at one computer. Play here: w84death.itch.io/bit-wars Quote Link to comment Share on other sites More sharing options...
rich Posted April 22, 2014 Share Posted April 22, 2014 I tried Human vs. AI and on picking a small map I got the 'click' sound repeated loads and the Chrome console went nuts with: Uncaught InvalidStateError: Failed to set the 'currentTime' property on 'HTMLMediaElement': The element's readyState is HAVE_NOTHING. Quote Link to comment Share on other sites More sharing options...
isfuturebright Posted April 23, 2014 Share Posted April 23, 2014 Advance Wars reference is awesome. It's looking good. Keep it up Krzysztof Jankowski 1 Quote Link to comment Share on other sites More sharing options...
Mefteg Posted April 23, 2014 Share Posted April 23, 2014 Really nice !! Krzysztof Jankowski 1 Quote Link to comment Share on other sites More sharing options...
STuFF Posted April 23, 2014 Share Posted April 23, 2014 seems interresting. I love the 8bits arts I think you should considere adding mouse input... edit: well. seeing this : http://p1x.in/c, I understand better why there's no mouse input, it's totally designed for a paddle I guess Krzysztof Jankowski 1 Quote Link to comment Share on other sites More sharing options...
Reborned Posted April 23, 2014 Share Posted April 23, 2014 I really enjoyed this game!Its reminder a lot of Advance Wars that I love. But this terrain move mechanics makes the game very unique. Keep the good work Krzysztof Jankowski 1 Quote Link to comment Share on other sites More sharing options...
Krzysztof Jankowski Posted April 23, 2014 Author Share Posted April 23, 2014 seems interresting. I love the 8bits arts I think you should considere adding mouse input... edit: well. seeing this : http://p1x.in/c, I understand better why there's no mouse input, it's totally designed for a paddle I guess Your right and not. It's still alpha release. Now I must make a solid gameplay. The touch (and for that mouse) is in the pipeline (think iPad).But overall yes, it is designed for a gamepad in mind OUYA is the first (after www of course) that will get this game on. Quote Link to comment Share on other sites More sharing options...
Krzysztof Jankowski Posted April 24, 2014 Author Share Posted April 24, 2014 I tried Human vs. AI and on picking a small map I got the 'click' sound repeated loads and the Chrome console went nuts with: Uncaught InvalidStateError: Failed to set the 'currentTime' property on 'HTMLMediaElement': The element's readyState is HAVE_NOTHING. There was a problem witch Chrome because I forgot to add .ogg files for music. Everything was patched and working fine now. I spent yesterday evening tweaking AI. It's much smarter now. But it's not ready for public release yet. This weekend will be all about making beta version and start packing for diferent platforms. Quote Link to comment Share on other sites More sharing options...
Krzysztof Jankowski Posted May 4, 2014 Author Share Posted May 4, 2014 New update! Lot of changes and a video of the gameplay http://youtube.com/embed/r6PVZBStHME Play beta version online here: http://w84death.itch.io/bit-wars Home page: http://p1x.in/g/bitwars Dev blog:https://twitter.com/w84death Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.