Jump to content

Multi-texture AnimatedSprite


marcoshier
 Share

Recommended Posts

Hi!
I am trying to create an AnimatedSprite that needs multiple texture atlases to run (to avoid exceeding the MAX_TEXTURE_SIZE problem on less powerful devices). It is the same problem detailed here.

I am wondering if there is a more modern/properly supported approach for this or if the "hacky" solution detailed above is still the only one and should consistently work with v8.
Thanks in advance! 
 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...