marcoshier Posted January 8 Share Posted January 8 Hi! I am trying to create an AnimatedSprite that needs multiple texture atlases to run (to avoid exceeding the MAX_TEXTURE_SIZE problem on less powerful devices). It is the same problem detailed here. I am wondering if there is a more modern/properly supported approach for this or if the "hacky" solution detailed above is still the only one and should consistently work with v8. Thanks in advance! Quote Link to comment Share on other sites More sharing options...
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