mariogarranz Posted April 16, 2014 Share Posted April 16, 2014 My game won't show the forceOrientation image in case it is viewed from a desktop browser. It works perfectly on my mobile, and even if I set Chrome to emulate a mobile device, it works just fine, but if I scale the desktop browser horizontally it will just stretch the game and ignore the forceOrientation values. Is this a normal behaviour? I have been searching Phaser code to determine why it is happening but still got no clue, I don't see Phaser making any distinction about game.device when it has to rescale. I really need this solved.Thanks in advance for your help Link to comment Share on other sites More sharing options...
mariogarranz Posted April 16, 2014 Author Share Posted April 16, 2014 Oops, it was my bad, I was referencing an old file with a desktop check in the HTML file. Solved Link to comment Share on other sites More sharing options...
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