marvster Posted April 15, 2014 Share Posted April 15, 2014 I created a tilemap and figured out how to move the camera in a classic zelda-manner if touching the bounds of the screen.But if I reach the end of the map, my character leave the camera zone (since the camera seems to be bound to tilemap-size but my character not) and I wondered if and how it is possible to easily donut-world behaviour as known from classical rpg? As the camera moves over iteration it seems impossible to work with something (this.player.y > map.widthInPixels) ? ... . Could anybody pass me a hint?It would be wonderful if it is possible to duplicate the game world and append this to the bounds if reached, or has a [3x3] with refill and garbage collection. Link to comment Share on other sites More sharing options...
marvster Posted April 24, 2014 Author Share Posted April 24, 2014 bumped again Link to comment Share on other sites More sharing options...
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