Jump to content

Sprite.Destroy() throwing "this.currentAnim is null"


ZoomBox
 Share

Recommended Posts

Hello !

 

I have a quite simple problem (Phaser 2.0.2).

On a custom Sprite with an animation, I call sprite.Destroy() when the animation is complete but then it throws me "TypeError: this.currentAnim is null" (line 37562).

 

Here's my code:

SpecialFX = function(_x, _y, _spriteName) {    Phaser.Sprite.call(this, game, _x, _y, _spriteName);    this.animIdle = this.animations.add('idle', [0, 1, 2, 3, 4], 10, false);    this.animIdle.onComplete.add(this.animationStopped, this);    this.animations.play('idle');    game.add.existing(this);};SpecialFX.prototype = Object.create(Phaser.Sprite.prototype);SpecialFX.prototype.constructor = SpecialFX;SpecialFX.prototype.animationStopped = function() {    this.destroy();};

It looks like the AnimationManager attached to my sprite is not destroyed and still try to update.

 

Thank you in advance.

Link to comment
Share on other sites

I found a way for it not to bug:

// I first delete animationsthis.animations = undefined;// Then I'm able to destroy my sprite (and the AnimationManager.update() of the sprite is not called again)this.destroy();

So it looks more like a lack in the Sprite.destroy() function.

Link to comment
Share on other sites

  • 2 months later...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...