rantt Posted April 15, 2014 Share Posted April 15, 2014 This is my very first game. I made it using Phaser.js (which I'm really enjoying at the moment). It's a top-down space shooter. Destroy enemy ships (red squares) to collect power-ups, green for shield and red for rapid fire. If you're shield bar is white you can "overload" them and blow up everything on the screen at once (by hitting the space key), this will damage your shields but it won't kill you although it'll probably get you killed . You can play it http://divideby5.com/games/tri/index.html The source is available at https://github.com/rantt/tri if you wanna check it out. Any feedback would be greatly appreciated Quote Link to comment Share on other sites More sharing options...
rich Posted April 15, 2014 Share Posted April 15, 2014 Really fun I think the baddies should do a little less damage to your shields, so you get to last a bit longer. Not loads, just a tiny bit. Also if you collide with a baddie it sends them flying off at a really high velocity which makes actually shooting them again really hard But generally really good fun! Quote Link to comment Share on other sites More sharing options...
rantt Posted April 15, 2014 Author Share Posted April 15, 2014 Thanks for the feedback I made some changes to address the issues you mentioned. I doubled the starting and max shields. Power-ups now give 2 shields instead of one, and I removed the ship-to-ship collisions. Definitely improved things, takes a lot more enemies to bring you down and the shield overload is actually worth using. Thanks so much for taking the time to check it out. Quote Link to comment Share on other sites More sharing options...
eugenioclrc Posted April 17, 2014 Share Posted April 17, 2014 nice game bro! Quote Link to comment Share on other sites More sharing options...
rantt Posted April 17, 2014 Author Share Posted April 17, 2014 Thanks and thanks for putting up your https://github.com/eugenioclrc/phaser-boiler-template . I was working on my own template and wanted to start using grunt. Your code explained it really well, so i forked it and merged with mine. Really helped simplify my workflow. Quote Link to comment Share on other sites More sharing options...
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