jamesaustin Posted April 14, 2014 Share Posted April 14, 2014 Yesterday I did a quick port of the pixi.js bunnymark test to Turbulenz. The original bunnymark test is here: http://www.goodboydigital.com/pixijs/bunnymark/ The Turbulenz port is here: http://jamesaustin.github.io/turbulenz_bunnymark/ Code is here: https://github.com/jamesaustin/turbulenz_bunnymark Interested to know how the perf compares across different browsers / devices. I'm guessing most devices will become GPU bound. (Using a smaller texture 2x2 would allow the app to focus more on CPU + dispatch perf.) Anyone fancy doing ports to three.js and others? Code is pretty trivial. Quote Link to comment Share on other sites More sharing options...
adamyall Posted April 19, 2014 Share Posted April 19, 2014 Impressive performance! Quote Link to comment Share on other sites More sharing options...
jamesaustin Posted April 23, 2014 Author Share Posted April 23, 2014 The original bunnymark is generally GPU bound. This updated version uses a 2x2 black texture to minimise the required fill rate: http://jamesaustin.github.io/turbulenz_bunnymark/dots.html This changes makes a significant difference to the number of sprites dispatched. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.