Luis Felipe Posted April 14, 2014 Share Posted April 14, 2014 So I put my Bi-weekly html5 game project on hold to join the Clay.io "Got Game?" competition. The result is Meteor Madness. Link: http://meteormadness.clay.io/ It's in essence a port from the gameplay of my first html5 game, however I wanted to experience how my workflow and pipeline might change when having mobile in mind. I still have a lot of optimization, recycling etc to learn. Feeling much more at ease with Phaser Play it on desktop (left/right arrow keys) or mobile (tap left/right sides to move) Enjoy! Ratings and feedback greatly appreciated Quote Link to comment Share on other sites More sharing options...
rich Posted April 14, 2014 Share Posted April 14, 2014 Hah that was great fun Only got 51 though! Could have done with some sound imho. Luis Felipe 1 Quote Link to comment Share on other sites More sharing options...
Luis Felipe Posted April 14, 2014 Author Share Posted April 14, 2014 Thanks Rich! Definitely! I will try to have good audio for my next game Quote Link to comment Share on other sites More sharing options...
Fishrock123 Posted April 14, 2014 Share Posted April 14, 2014 I quite like the art style.Shame it's for a jam and probably won't see updates.Little things like the clouds moving a tad, meteor particles, sound, etc could really make that game come alive. Quote Link to comment Share on other sites More sharing options...
Luis Felipe Posted April 14, 2014 Author Share Posted April 14, 2014 Thanks!Shame it's for a jam and probably won't see updates. I was thinking maybe making a second version: Meteor Madness II. So no updates for this version, but making a v2 with new and awesome stuff (don't know what just yet, but I will use Rich's and your feedback as a starting point) Thank you all for playing Quote Link to comment Share on other sites More sharing options...
STuFF Posted April 14, 2014 Share Posted April 14, 2014 Really LOVE the running animation :-Dgg Luis Felipe 1 Quote Link to comment Share on other sites More sharing options...
turnA Posted April 15, 2014 Share Posted April 15, 2014 As usual, love the art style approach I can only get to 32 on my first try, but I get the hang of the gameplay right away. Sound (maybe chiptune?) is always good to have.Good luck for the next version! Quote Link to comment Share on other sites More sharing options...
Rocco Posted April 15, 2014 Share Posted April 15, 2014 Great artwork, and the control feels very good, my first try was nearly 100 points.But it didn't work on IE (tested version 10 and 11),you have an idea why? edit: seems that its a canvas problem, should be working when you use the latest phaser version 2.0.3 Quote Link to comment Share on other sites More sharing options...
Luis Felipe Posted April 15, 2014 Author Share Posted April 15, 2014 @turnA thank you! And glad to hear the gameplay was easier to grasp this time WIll have sound all my next games, I see it's a very important feature now @Rocco thanks! Wow that's very impressive! I've only gotten to 63 Thanks for pointing that bug. I didn't playtest on IE, Firefox or Opera. I should definitely do this for upcoming games. I did this in 2.0.2 switching to 2.0.3 shouldn't be a problem, thanks for the suggestion Quote Link to comment Share on other sites More sharing options...
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