soylomass Posted June 18 Share Posted June 18 Hi, I want to increase the width of SimpleRope, which currently depends on the size of the texture used to build it. Tha problem is that changing the textureScale argument, as the docs say, change the texture wrapping mode to repeat, and break things even when setting the WrapMode back to Clamp immediately after. Is there a way to change the rope width without affecting anything else, and that also works with a texture from a SpriteSheet? Thanks in advance Quote Link to comment Share on other sites More sharing options...
soylomass Posted June 18 Author Share Posted June 18 (edited) I see RopeGeometry (which is used by SimpleRope) has a width argument, which is filled by SimpleRope with texture.height. Will changing that argument do the trick? Edited June 18 by soylomass Quote Link to comment Share on other sites More sharing options...
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