Schoening Posted May 15, 2013 Share Posted May 15, 2013 Hello! I have been looking at Pixi.js for a while, and want to give it a try!While I am learning more and more JavaScript I realize how little I know about it... I would like to try out Pixi.js by building a 360*Movement top down spaceshooter example. And figured I ask a Noob question: Is there some Collision Detection via bounding boxes, rectangles and circles already build in? Since it is using WebGL, am I to understand that things are rendered on Flat 4 vector planes?(I know some ThreeJS, that's why I am asking. I think Play Station 1 games that are in 2D did this, because of how the engine was designed.) Cheers!Hope to have fun here :-) Quote Link to comment Share on other sites More sharing options...
benny! Posted May 15, 2013 Share Posted May 15, 2013 Did you see this topic ? Quote Link to comment Share on other sites More sharing options...
Schoening Posted May 15, 2013 Author Share Posted May 15, 2013 No, I found it AFTER i posted. Sorry Quote Link to comment Share on other sites More sharing options...
benny! Posted May 15, 2013 Share Posted May 15, 2013 No problem. Btw since you are asking for a complete game tutorial ... remember that Pixi.js is "just" a 2d rendering engine. Maybe you are better off with a full featured HTML5 game engine. Just an idea !? Quote Link to comment Share on other sites More sharing options...
Schoening Posted May 15, 2013 Author Share Posted May 15, 2013 No problem. Btw since you are asking for a complete game tutorial ... remember that Pixi.js is "just" a 2d rendering engine. Maybe you are better off with a full featured HTML5 game engine. Just an idea !? Noo !I just had to understand what pixi.js is a little more Because it does add sprites and textures.Acellerated Rendering, gotcha - meaning that gamelogic speed is not changed right? That still uses the cpu afaik Quote Link to comment Share on other sites More sharing options...
Schoening Posted May 15, 2013 Author Share Posted May 15, 2013 Welcome to the forum Thanks! InvisionUser 1 Quote Link to comment Share on other sites More sharing options...
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