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Trigger (with P2)


pandavigoureux29
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In my memories, when you released the directionnal key while jumping, the velocity was at least greatly reduced over time, if not entirely stopped.

 

There are many Mario games playable online, maybe you should have a look.

 

As for the "bump" thing, it may be negligible for an example, but this is clearly a behaviour one would want to avoid in a platformer.

 

Maybe using P2 materials would provide a solution, simulating some kind of stickiness between the player and the platform... I can't say more, I've not been there yet :)

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hmm..  i didn't have that much of a problem with the bump.. actually it feels kinda natural to me..  stickiness would be a problem because it would affect the jump from the platform i guess..

 

i will see if i find a way to slow down mario when up in the air.. thats something that's definitely on my list...

 

oh.. btw.

 

just for information.. i continued this discussion (about the jumpthroug platforms) in it's very own thread

http://www.html5gamedevs.com/topic/6148-the-moving-jumpthrough-platform-sum-up-thread-help-very-much-appreciated/

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