Hi, this may be a stupid question, but I wasn't able to find anything on how to use a P2.Body as a trigger. Maybe it's my notion of "Trigger" that is wrong. I use this term because it's called like that in Unity. I mean here a body that sends a collision event but doesn't block anything. I know I could make a rectangle and check at each update if there's an object in it, but using the onBeginContact and onEndContact of P2.Body would seems more homogenous in my system. Thanks