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Whirlibulf game engine


whirlibulf
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Hi guys!

 

Just wanted to share my game engine that I am writing, the Whirlibulf game engine!

Whirlibulf is an entity-component-system javascript engine:

 

http://www.github.com/whirlibulf/engine

 

Although it's still in development, I think the current engine API gives a good idea of what it will be like on release.

I've only implemented a few systems and components so far, so you can only do very basic rendering.

 

Is there any interest for this kind of game engine? :)

 

I'd love to hear feedback on the API or design!

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  • 1 month later...

I've got a pong game implemented with the engine now, you can browse the source code here:

 

https://github.com/whirlibulf/pong

 

Still hoping for some feedback on the engine code :)

 

You'll notice all the entities and components in the game are completely defined by data files. Soon the config, systems and component factories used in a game can be defined purely in data files too. Then the only code that needs to be written are individual entity scripts, and custom systems.

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