whirlibulf Posted May 14, 2013 Share Posted May 14, 2013 Hi guys! Just wanted to share my game engine that I am writing, the Whirlibulf game engine!Whirlibulf is an entity-component-system javascript engine: http://www.github.com/whirlibulf/engine Although it's still in development, I think the current engine API gives a good idea of what it will be like on release.I've only implemented a few systems and components so far, so you can only do very basic rendering. Is there any interest for this kind of game engine? I'd love to hear feedback on the API or design! Quote Link to comment Share on other sites More sharing options...
whirlibulf Posted July 3, 2013 Author Share Posted July 3, 2013 I've got a pong game implemented with the engine now, you can browse the source code here: https://github.com/whirlibulf/pong Still hoping for some feedback on the engine code You'll notice all the entities and components in the game are completely defined by data files. Soon the config, systems and component factories used in a game can be defined purely in data files too. Then the only code that needs to be written are individual entity scripts, and custom systems. Quote Link to comment Share on other sites More sharing options...
Vooda Posted September 2, 2014 Share Posted September 2, 2014 Hey man, nice job ! I've been looking at your engine for the last couple days. I was wondering if by any chance you got an example using Pixi as the rendering engine? It should be easy to implement right? Quote Link to comment Share on other sites More sharing options...
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